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  1. Eifie

    On Statuses

    Hm, I think "half damage or +4 Defense, whichever is larger" or whatever is clear enough.
  2. Eifie

    On Statuses

    Hmmm, do you think that'd weaken Reflect and Light Screen too much? If you've got to invest 1% energy in them per turn, the 3% damage difference on a super-effective move might be too poor a trade-off. Maybe +4...? That'd have a very large effect on weaker moves, though.
  3. Eifie

    On Statuses

    Hmm, I wonder if we could have a couple of short mock battles or something with stats as multipliers to test out how drastic that would be.
  4. Eifie

    On Statuses

    Hm, it's kind of a problem for stat boosts because they're much easier to get in ASB, so the multiplicative boosts would have to be very small. For items and abilities it's never bothered me that much because they're not supposed to have a very big impact, but I dunno. Since nobody seems to...
  5. Eifie

    On Statuses

    No, I think this does belong in this thread. I was thinking about this a bit before I posted the scale, and I agree. A lot is just because I really hate additive boosts/reductions, for reasons I'm sure have been repeated several times in other places. I don't really know why burn is a flat 3%...
  6. Eifie

    On Statuses

    note to self: reply to things about burns when I have time, probably Friday. I've noticed people actually changing their poison scales from 2%/action to 4%/round, so I'm guessing we may not end up having to have a discussion about poison? If that is the case, I am pleased we've come up with a...
  7. Eifie

    On Statuses

    Okay, so it's been a while. We've come up with a general scale and guidelines on statuses for discussion; once we make a decision, this will be posted in the Damage and Energy guide and people will be expected to ref statuses in accordance with these guidelines. This is to stop statuses from...
  8. Eifie

    On Statuses

    Sorry! I'll make a more in-depth post later, but for Attract, it would at least help if like... refs didn't ref it to be so overpowered. Failure chance should go down when taking damage (even if not from the attractor, because it's like, snapping the target out of its trance), down even more if...
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